Slashdot: One of the things some of our readers really want to know is: what are the biggest deficiencies that you are seeing from young college grads trying to break into the industry? What words of wisdom could you impart to people trying to get their start, especially with respect to gaming?
Leonard Boyarsky: I can speak a little bit more to the artistic stuff because of the position I’m in; that’s how I came up. I would say that, from an artistic standpoint, it’s not about how well you use 3D Studio Max. Obviously you need background in some sort of 3D program, unless you just want to be a concept artist, but it’s more about just being a great artist and having a great artistic eye. The same thing goes for creativity; it’s more about having something to show that shows what you can do. If someone comes in and has something to show, it doesn’t matter where they went to school or what they accomplished at school; it’s what we can see. Because there are so many people out there that have resumes with great schools, it just really comes down to what they can do. If I find someone who just blew me away, I could care less if they even have a diploma. I think the biggest thing you can tell people is to do stuff on their own. It’s probably easiest as a level designer, because you can get a Half-Life or a Quake and build your own levels, and then you have something to show. The more stuff you do just shows your passion, your creativity, your ability, as opposed to trying to get a job first if that makes sense.